A real-time 3D editor that runs entirely client-side. No install, no login - open a tab and start creating.
It runs on the open web - just a tab. Nothing to download, nothing to keep updated.
Real-time rendering straight on your GPU - modern lighting and large scenes, drawn live as you edit.
Colliders and rigid bodies with gravity, collisions and bounce - hit Play and your scene reacts in real time.
Your project never leaves your machine. No servers, no uploads, no tracking.
No account, no config, no waiting. Load one tab and you're building in seconds.
Free to use. Import from Unity, Godot and Unreal, export a self-contained scene.
Three steps, one tab. There is no build server and no export queue - the whole loop happens on your machine.
Drop in a Unity, Godot or Unreal package - or a glTF/OBJ model. Awaken reads it directly, no re-export step.
Compose the scene, add physics and TypeScript behaviours, and watch it run live on WebGPU as you work.
Export one self-contained file and share the link. Anyone opens it in a browser and plays - no install.
Editing, TypeScript compilation, physics, and packaging the final game all run in your browser tab. No account, no build servers, no uploads - your project stays entirely yours, from the first primitive to the exported file.
Scene hierarchy, inspector, gizmos, lighting, physics - the full toolset, rendering live on WebGPU. Drag in a Unity, Godot or Unreal package and Awaken reads it directly.
Open the editor
Editor screenshotAwaken games are single, self-contained files. Here is one running in the page - the same thing your players get from a link.
Everything you need to make and ship a 3D game - and the docs to go deep on each part.
Forward PBR, cascaded shadows, a Unity-style Volume post-FX stack and GPU-driven culling - all in WGSL.
Learn moreRapier under the hood: rigid bodies, colliders, a character controller, raycasts and triggers.
Learn moreGameplay ScriptBehaviours and editor tools, both in TypeScript - compiled in your browser (esbuild-wasm), with public fields becoming inspector controls.
Learn moreUnity, Godot and Unreal packages plus glTF/OBJ models - meshes, materials, colliders, terrain, skeletal animation, and Unity HUD/UI packs.
Learn moreShip a single, self-contained game.html - assets inlined and zstd-compressed, double-clickable, no hosting required.
Learn moreDocking panels, transform gizmos, hierarchy, inspector, a material editor and a code editor - the whole toolset in a tab.
Learn moreDrop in an engine package - or a glTF/OBJ model - and Awaken reads it directly, no re-export. Here’s what comes across today.
| Feature | Unity | Godot | Unreal | glTF |
|---|---|---|---|---|
| Meshes & geometry | ✓ | ✓ | ◐ | ✓ |
| Materials & textures | ✓ | ◐ | ◐ | ◐ |
| Scene & transforms | ◐ | ✓ | ◐ | ✓ |
| Skeletons & animation | ◐ | ◐ | – | ✓ |
| Lights | ◐ | ◐ | ◐ | – |
| Cameras | ✓ | ✓ | – | – |
| Colliders & physics | ✓ | ◐ | – | – |
| Terrain | ✓ | – | – | – |
| Sky & post-FX | ✓ | ◐ | ◐ | – |
| Per-instance re-skin | ✓ | ✓ | – | – |
| Prefabs & instances | ✓ | ✓ | – | – |
No account. No install. Your work stays on your machine.
Launch Editor